![]() ![]() Music for Heroes of Lagaard was provided by Yuzo Koshiro, who created the music on an NEC PC-88 before adapting it for the DS. ![]() Other enhancements which make the new title more convenient for players include being able to walk sideways in the labyrinth, displaying the characters' status inside stores, and being able to switch characters with the L and R Buttons. In a separate interview, Komori noted that while the game engine was re-used from Etrian Odyssey, the character classes and enemies were given completely new artwork, as were the dungeon "strata" (layers). During an interview, Komori confirmed that it was indeed his goal to create a very "old-school style of game", intending to evoke feelings of nostalgia from gamers who played similar games in years prior. The player further customizes characters by allocating skill points to specific skills during level advancement.Īfter his scenario work on the original Etrian Odyssey, Shigeo Komori took on the role of director for Etrian Odyssey II, replacing Kazuya Niino, who provided no input on the sequel. Characters can be switched in and out when in town, so if a given specialty is needed for a specific obstacle, the party can be tailored appropriately. While only five characters can be in the party at once, up to thirty can be created and kept in waiting back at the "guild hall". When compared to the mapping system in the original Etrian Odyssey, there are now additional symbols which can be used.įeaturing no pre-made characters, the title instead requires players to create their own from twelve different character types, each with at least one special skill or aptitude. Periodic warp points allow players to escape the labyrinth in order to save the game, so being able to successfully return to these (with the assistance of an accurate map) can be quite important. This is done by using the stylus to manually fashion maps on the DS touchscreen, with whatever level of detail is desired. Similar to early role-playing video games that did not support automatic mapping, players of Etrian Odyssey II must maintain their own maps. The game uses a first-person view to present the labyrinth using a combination of relatively simple 3D computer graphics for environments and single-frame 2D sprites for enemies. ![]() While randomly generated enemies cannot be spotted in advance, certain more powerful "FOEs" usually can be seen on the map and avoided if necessary, although "FOEs" still respawn every three game days. Time passes only when an action is taken, causing movement, encounters, and combat to all be entirely turn-based. In classic fashion, players navigate through the forest locales a single "step" at a time, moving and turning in fixed increments. The tree is represented by a series of vertically stacked levels which are explored one at a time with frequent return trips to town in order to rest and resupply. The player takes the role of the leader of one such guild of adventurers.Įtrian Odyssey II requires players to slowly make their way up the trunk of a massive magical tree in order to reach a floating castle at the top while completing smaller quests along the way. In an effort to obtain the mythical "Grail of Kings" said to be kept in the floating palace, the Duke of High Lagaard is now recruiting adventurers in order to explore the labyrinth and discover exactly how to reach the castle. According to the available research, it can be reached by traversing a forested maze, the Yggdrasil Labyrinth, composed of many levels. Within the Grand Duchy of High Lagaard, a crisis has suddenly caused renewed interest in a floating castle which resides high in the clouds overhead. A remastered version of the original was released for Nintendo Switch and Windows in June 2023 under the title Etrian Odyssey II HD. Heroes of Lagaard is the sequel to Etrian Odyssey.Ī remake, titled Etrian Odyssey 2 Untold: The Fafnir Knight, was released for Nintendo 3DS in 2014. Etrian Odyssey II: Heroes of Lagaard is a 2008 dungeon crawler role-playing video game by Atlus for the Nintendo DS. ![]()
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